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Hoi4 checksum
Hoi4 checksum






hoi4 checksum
  1. Hoi4 checksum upgrade#
  2. Hoi4 checksum free#
  3. Hoi4 checksum windows#

  • Fix positioning of the Expand Polish Intelligence branch when Man the Guns is not active.
  • Fixed script parser silently ignoring last line of a file if it didn’t contain a newline.
  • When loading a save from a lost ironman game, observer mode is loaded and ironman flag should be turned off.
  • Fixed issue where Danzig could get stuck with negative modifier when Polish Danzig focuses were getting bypassed.
  • Fixed naval fort model luminance problem.
  • hoi4 checksum

  • Significantly improved game startup time.
  • hoi4 checksum

  • Fixed player/ai list not being properly reset when going back to menu, triggering OOS on new games.
  • Tank weapons now based on turret weight class.
  • Added missing tungsten cost to mot rocket arty.
  • Halved motorised breakthrough and armor.
  • Increase mot equipments to 36 for mot AT.
  • Moved High velocity 2 to antitank_4 tech.
  • Balance changes for armor and varient units.
  • Armaments Organizer now increases supply hub construction -speed- by 10%.
  • Ideological Crusader now grants party popularity stability modifier in addition to old effects.
  • Compassionate Gentlemen now reduce resistance damage to garrisons in addition to monthly opinion gain.
  • Backroom Backstabber no longer grants political power factor, and instead grants subverseive activities cost drift defence factor buffed to 0.25.
  • Smooth talking charmer now reduces maintenance cost for improving relations.
  • Blitzkrieg Theorist advisors now have increased base cost.
  • Fixed a CTD when going over the building state cap with off-map buildings.
  • Made set_character_name also work for unit leaders.
  • Modifiers declared in advisor character entries should now properly apply and persist between saves.
  • Invalid buildings (like naval bases in landlocked provinces) in history setup will now be ignored and reported in error log.
  • Game will now try to reconcile provinces declared as coastal without bordering a seazone (and vice versa).
  • Added multiplicative modifier equipment_conversion_ic_cost which reduces conversion IC cost for non-naval equipment edited with the equipment designer (i.e.
  • This will be executed at the very start of the capitulation process, where on_capitulation is played in the middle of the process, which can bias the triggers result.
  • Added on_capitualtion_immediate on_action.
  • Brazil should no longer have access to non-NSB tanks with NSB active.
  • Non-NSB tanks will now have their correct fuel usage again.
  • The Race for Germany achievement will no longer fail if the player does not control Luxembourg at the time of German surrender (it’s complicated).
  • Supply bottleneck tooltip should now include undersized ports.
  • Hold units command now applies to all selected units when mixed armies are selected.
  • Updated equipment conversion and ship refitting tooltips to use accurate language and include the relevant values and modifiers.
  • Fixed operative map icons not getting frame mask applied.
  • Naval battle screen now correctly shows admiral portraits.
  • Fixed naval unit counters not showing low supply icon.
  • Fixed Railway Gun supply icon never showing up and being in the wrong place when it did.
  • Buttons now line up with rails connecting to naval bases.

    Hoi4 checksum upgrade#

  • Fixed rail upgrade buttons sometimes not being generated.
  • Decision map icons with CP costs no longer overlap unreadably.
  • Fixed shift+k shortcut for training air/navy.
  • Hoi4 checksum windows#

  • Fixed Army and Navy view windows opening on top of each other.
  • Fixed UI elements highlighting spurriously when tech template would unlock equipment which isn’t included in current DLC profile.
  • Fixed ship stats details pages not showing correct supply usage.
  • Supply map mode allows normal interactions with naval unit counters and doesn’t hide fleet windows.
  • AI is now significantly less likely to release collaboration governments unless they have narrative reasons to do so.
  • Hoi4 checksum free#

  • AI now assigns free aces to valid existing wings instead of only when creating new wings.
  • AI will be more careful with their attacks if they start running out of manpower.
  • AI has learned the definition of insanity and will now try to avoid attacking in same place if previous invasion failed.
  • AI will no longer consider enemy lakes to be dangerous.
  • Majors will now send volunteers to the Spanish Civil War even without La Resistance.
  • What is new in the HOI4 January 27 update? AI
  • What is new in the HOI4 January 27 update?.







  • Hoi4 checksum